home *** CD-ROM | disk | FTP | other *** search
-
- «·»- --- --------------------------------------------------------- --- -«·»
- lSD · lSD · lSD · lSD · lSD · lSD · lSD · lSD · lSD · lSD
- «·»- --- --------------------------------------------------------- --- -«·»
-
- __________ _ __________ _ __________ _
- _ ______/ _ _____ / _ _____________ / _ _____________
- _ __ / / _ ¬\/ _ ¬\
- / ___________/ _________/ / /
- / \ /\________ / / /
- / / / / / / /
- / / / / / / _ _
- \_____________ _ /\_____________ _ /\_____________ _ ______ _
- _ __________/ _ __________/ _ __________/.aXY!
-
- - --- --> L S D P R E S E N T S T O D A Y <-- --- -
-
- -- --- --> zEEWOLF 2 <-- --- --
-
- - --> qUICK dOCS & iN-gAME cONTROLS <-- -
-
-
- Controls
- - -------- -
-
- You can choose to control the game either by Joystick or Mouse, there is no
- Keyboard control option available.
-
- - Joystick/Mouse -
-
- UP................................ Helicopter moves away from you.
- DOWN................................ Helicopter moves towards you.
- RIGHT................................ Helicopter moves right.
- LEFT................................ Helicopter moves left.
- FIRE................................ Fire weapon.
-
- - Keyboard -
-
- P................................ Pause.
- G................................ Landing gear up/down.
- H................................ Winch up/down.
- CTRL................................ Toggle Mouse/Joystick control.
- ENTER................................ Enter/Exit Status menu.
- CURSOR................................ Used in status/refuel mode.
- SPACE................................ Toggle weapon.
- ESC................................ Fail Mission.
- F10................................ Crash and Burn!
-
-
- Gameplay
- - -------- -
-
- Zeewolf 2/Wild Justice is the second episode in the Zeewolf series. This
- version has significantly improved upon the original release a year ago.
- The first thing you notice when you first boot the game is the detailed
- polygon graphics, which have vastly improved upon Zeewolf 1. The speed has
- also vastly improved upon the original, despite the extra polygon graphics,
- though of course the game speed depends upon which Amiga you are running it
- from, but if you have an A1200 with fast memory it runs smooth enough. On
- a A500/600 forget it, the game slows down to an un-playable speed when you
- fire, although again not as much as in the original Zeewolf. The mission
- briefing before each level is invaluable, with each target being described
- and displayed on-screen, and although this can be ignored during the first
- couple of missions, on the later levels it is vital.
-
-
- Playing
- - ------- -
-
- The basic task in each mission is to complete a series of objectives, and
- therfore progress onto the next mission. An example mission would be to
- destroy the enemies defence system, rescue a set number of POWs, and
- destroy a set number of enemy aircraft.
-
- The on-screen interface while you are playing comprises of a local area map
- in the top-left hand corner, which displays the local terrain, with the
- opposition forces shown as red-dots, POWs highlighted in blue, and friendly
- aircraft shown in yellow. The top-right hand corner has the gun camera. The
- fuel, armour, lives remaining, ammunition display, cash left and POWs
- on-board are all displayed in the top-centre of the screen.
-
- During the mission money is awarded when you perform certain tasks such as
- destroy an ememy boat, or other defence installation. This money can then
- be spent in the re-fueling on extra ammunition.
-
- Re-Fuelling Camels are valuable, and provide fuel, and ammuntion. Basic
- ammunition is free of charge, but for the more advanced weaponary you must
- pay a fee. There is a limit to mow much ammunition/fuel you can carry in
- one go. The different ammunition has a varying degree of effect upon the
- recieving target. Targets also take a different amount of hits until they
- are destroyed, depending on which weapon you use, and how much you use it.
-
- If you manage to rescue POWs and return them to the mothership/mother-base,
- for each person rescued you are awarded an Armour boost, which I can assure
- you is very handy especially in the later levels. Be careful not to mistake
- the opposition men as your own, and attempt to rescue them, they will
- grenade the Zeewolf! Only pick-up the friendly blue-shirted men.
-
-
- Cheat Mode
- - --------- -
-
- I discovered a hidden Immortality on/off, and Invunrability on/off modes,
- which can be toggled active/un-active through a key combination. However I
- have yet to discover the key combination, and where to activate it. These
- options can be activated through the Anthrox trainer though.
-
-
- Info
- - ---- -
-
- NAME: Zeewolf 2 - Wild Justice
- VERSIONS: ECS
- HD INSTALL: NO
- CRACKED VERSIONS: LSD - lsd-zwii.dms @17/12/95
- QUARTEX - zeewolf2.dms @17/12/95
- DISKS: ONE (1)
- TRAINED: ANTHROX - atx-z2tr.lha @18/12/95
- HELLFIRE - hf-z2tr.dms @19/12/95
- DOCS TYPED BY: ILLICIT/LSD
-
-
- Despite that the demo version of Zeewolf 2 released on Amiga Format refused
- to work on *ANY* A4000, the problem seems to have been fixed for the final
- sales version, and no other incompatability problems have been reported on
- any other configuration. As yet no HD Installer has been released, and I
- doubt the game would really benefit that much from being HD-Installable, as
- little loading is required.
-
- - Illicit/LSD on 19/12/1995
-
- «·»- --- --------------------------------------------------------- --- -«·»
- lSD · lSD · lSD · lSD · lSD · lSD · lSD · lSD · lSD · lSD
- «·»- --- --------------------------------------------------------- --- -«·»
-
-